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AI Insights · Timothy · April 2022

Top 5 2D Realistic Games on iOS in the Middle East - Q1 2022

Discover the performance trends of the top 5 2D realistic games on iOS in the Middle East during Q1 2022, including weekly revenue, downloads, and active users.

Top 5 2D Realistic Games on iOS in the Middle East - Q1 2022

In the first quarter of 2022, the top 5 2D realistic games on iOS in the Middle East showcased varying performance trends in terms of weekly revenue, downloads, and active users. Here's an overview of how these games fared, based on data from Sensor Tower.

انتقام السلاطين experienced fluctuations in weekly revenue, peaking at approximately $358K at the start of January and ending the quarter on a high note with around $297K. Weekly downloads saw a significant spike mid-January, hitting 3.7K, but then declined to 829 by the end of March. Weekly active users also varied, starting at 26.6K and dropping to 19K by the end of the quarter.

For تربيعة بلوت, weekly revenue showed an upward trend, starting at $183K and reaching a peak of $275K by the end of February. Weekly downloads remained relatively steady, with a slight increase in early January to 20K and settling at around 14K by the end of March. The game maintained a strong base of weekly active users, fluctuating between 173K and 195K throughout the quarter.

Texas Hold'em Poker: Pokerist saw a notable increase in weekly revenue, especially in late February, where it peaked at around $197K. However, weekly downloads were generally low, peaking at 1.4K mid-January and dropping to 615 by the end of March. Weekly active users showed a downward trend, starting at 4K and decreasing to 3.5K by the end of the quarter.

Evony demonstrated a strong performance, with weekly revenue peaking at about $137K at the end of March. Weekly downloads showed a significant rise, starting at 8.4K and reaching a peak of 31.7K in early March. The game also saw a substantial increase in weekly active users, starting at 21.9K and peaking at 58K in mid-March.

Lastly, نداء الحرب 3 | حروب الأبطال had varied weekly revenue, peaking at $155K at the start of January and ending the quarter with a high of approximately $151K. Weekly downloads were relatively low, peaking at 3.4K in early January and dropping to 1.1K by the end of March. Weekly active users showed a slight decrease, starting at 6.7K and ending at 4.4K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022